Programming Languages and Paradigms -- Part 1
A programming paradigm is a fundamental style of programming used to classify programming languages.
Algorithms: stacks, queues, linked lists
This article describes the characteristics of the three data structures
I crawled 1000 film and television resources of Bilibili, and found that the audience loves to watch these films
This article does not cover the process of crawling data and how to parse the code. The complete code is in gitgub: https://github.com/yangocean-sudo/BiliBili-Crawler
The article was first published on Zhihu: https://zhuanlan.zhihu.com/p/401896196
Write a Weibo milk tea recommendation robot
If you want to try this function, please send us Weibo @Drink something today, the script is opened from time to time
A few days ago, I saw someone on Weibo @ What to Eat Today’s bot, and then I would receive a random dish recommendation in seconds. This is simply a blessing for the difficulty of choosing. As a big milk tea producer, I want to make a bot that recommends milk tea.
I found a lot of information on the Internet, but there is no similar bot. The most recent similar code is from 2015, which is completely unusable.
Algorithm: Sorting
Watching “Aha! Algorithms”, I plan to make a reading note.
The first chapter is sorting, which describes three methods: bucket sort, bubble sort and quick sort.
Getting Started with Unity Day 7: Timer/Switching Pages
The tank battle is almost done, as the end, talk about the timer and how to switch pages
And attach the complete code link
Day 6 of Getting Started with Unity: Enemy AI, Map Randomly Generated
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This article describes how to make enemy tanks attack smarter and how to generate random maps
Day 5 of Getting Started with Unity: Player and Enemy Spawn, Base Explosion Animation
This article describes how the character is generated at the beginning of the game, as well as the triggering and setting of the base explosion animation
Day 4 of Getting Started with Unity: The Response of a Bullet Touching an Object
This article tells about the different situations when bullets encounter players, bases, brick walls and iron walls.